|Level 1||Level 2||Level 3||Level 4||Level 5|
|Level 6||Level 7||Level 8||Level 9||Level 10|
- Strategy and Tips
- Placement of the Town Hall is critical for achieving players' objectives, but first it must be decided whether the objective is a high trophy ranking or rapid growth.
- If players are collecting Trophies they should protect their Town Hall at all costs. When the Town Hall is destroyed it is an automatic win for the attacker and a gain of one star. If players are pursuing rapid growth, large amounts of resources will be needed. In order to improve the collecting of resources, placing the Town Hall in a completely unprotected area should be considered. Placement of your Town Hall in an unprotected area affords two very important advantages:
- People who would rather take the quick Town Hall kill instead of attacking more aggressively are probably weaker opponents. Now revenge can be taken against that player at a more advantageous time, for instance, when they have a lot of resources and defensive buildings unavailable due to upgrades.
- Town Halls have the highest hit points of any building, with exception of Walls, which means they take a long time to destroy.
- Placing your Town Hall within range of your most powerful defenses can give it the most shots to destroy attackers.
- The disadvantages of an undefended Town Hall are that Trophies can be lost and that 1,000 of both gold and elixir will be lost per attack, although for higher level players this isn't very much at all. As players progress, both of these downsides will tend to fade away as it becomes easier to get both Trophies and Resources, however, in the early stages of the game, these downsides can seem daunting.
- Upgrade Differences
- The Town Hall undergoes significant visual changes at levels 3, 7, 8, 9 and 10.
- At level 2, the Town Hall gets the roof tiled with orange, and has the walls "straightened out".
- At level 3, the Town Hall, another layer with a flat tiled roof gets added to the top.
- At level 4, a third plain non-tiled layer and a fourth tiled layer gets added to the top.
- At level 5, a stone outline gets added to the front door.
- At level 6, small golden pillars appear on the sides of the Town Hall, with vines that partially cover them.
- At level 7, a small battlemented platform with a wooden floor gets added to the back left coner of the roof. Underneath the battlements are what appear to be arrow slits.
- At level 8, the battlemented platform grows to the size of the whole roof, a red flag gets added onto the front door and the golden pillars turn to stone.
- At level 9, the entire color of the Town Hall changes to dark gray with a red flag on the top. A small watchtower appears on the top left, and there is a new extended red entryway leading into the Town Hall, flanked with two gold chains. There is also a skull added as a door design.
- At level 10, the color of the Hall changes to a deep crimson red and blue gray. On the top of the town hall there is a metal grate. A second watchtower is added beside the first, and molten lava spills from two openings near the top of the tower down to a trough at the base of the Town Hall.